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Monday, February 19, 2018

Blood Legacy

A Blood Legacy is your genetic information stored in a Canister and used in the clan’s eugenic program to make new warriors. A blooded warrior protects his Legacy and uses it to nominate warriors for the Bloodname Trials.

  • Every True born warrior in the Clans has two Blood lines he was born from in the eugenics program. For our game sake if a warrior wants to secure his bloodheritage and the right to fight for that Bloodname he/she can challenge a blooded warrior to a Legacy Duel. The Blooded warrior sets all the conditions to the fight and if the unblooded warrior wins the fight the full name of the blooded warrior are interred into that warriors Codex as that warrior’s progenitor. If the unblooded losses the fight the blooded warrior may bar that unblooded from ever challenging them again or grant a retry at a later date.
  • A Trial of Possession Legacy. Other Clans may attack for the right to use a blood name. When this happens the attacking Clan proclaims the blooded warrior they wish to claim the Legacy of. That Blooded warrior sets all the conditions of the fight. For instance the Blooded warrior could say  only 2 light mech 6 medium mech and 3 heavy mech and 1 assault restrictions must be honoured by both sides equally regardless on what they are. If the attacking Clan wins that Clan may add the full name to the Codex of 3 of its warriors granting them the right to fight for that Bloodname. If the attacking Clan losses it can never attack for Possession of that blooded warriors blood legacy again.

Blooded warriors may nominate a warrior for a Blood name Trial. If the nominee wins the name the Legacy is added to his Codex.

Seat on the Bloodnamed Council

A seat on the council is the right to voice and a vote on all clan matters. The ruling body of the Clan is the blooded warriors of that Clan.

  • Blooded are privy to privet clan matters and are bound by honor and oath to not speak of what is said in council.
  • Blooded are to never lie in council for only the bold and honorable should ever step foot in council.
  • Blooded warriors must hold them self to a higher standard and never speak ill of another blooded outside of council and only in council if actions are cause for disciplinary action.
  • Blooded warriors must never allow a nonblooded to disrespect a blooded warrior. If one lets this happen it’s the same as if you let your own name to be belittled or pissed on. HONOR EACH OTHER ALWAYS!

Blood Honour Rank

Blooded warriors are not only the best of the best they are the top work horses of the Clan. To them falls the reasonability to always do what is asked of them that is in their ability to do. 

  • A Blooded warrior can hold a greater office like Khan, SaKhan, Loremaster, Oathmaster, or Galaxy Commander.
  • A Blooded warrior is exceptional and is not restricted to some of the clan operational standards and can be moved in rank with consent to any rank or office without trial. As a standard blooded can be moved temporarily or permanent to any rank. If temp they serve as the officer to be challenged so they can be issued a ToP. In this case the blooded warrior is aware he is doing the rank to be toped.
  • A Blooded warrior should have permissions equal to a Star Colonel on web page and voice chat systems. NO one should change any setting without doing a full report to the Loremaster! 

Honoured: Blooded warriors are only equal to other blooded warriors.

  • A blooded warrior should not submit to a Circle of equals with a nonblooded warrior. If the cause for the challenge is too great to dismiss the blooded warrior must except the challenge.
  • A blooded warrior does not have to submit to a ToP if the challenge is made by a nonblooded. Saying NO to tops to Blooded warriors should be the standard. This enforces the drive for nonblooded to want to compete to get a Bloodname.
  • A blooded warrior is the face of the Clan and his or her actions must reflect what the clan stands for.
  • A blooded warrior may never be removed from the Clan without a majority vote of the blooded warriors and only after he/she has faced a formal inquest and had a chance to voice his/her side of the story. If the vote is to remove that warrior there can be no Trial of Refusal for the Clan has spoken.
  • A blooded warrior may do a report for conduct unbecoming a Clan member if this happens it steps into the venue of the Council. This should only be done if disciplinary actions have failed to bring the warrior into good conduct. The Loremaster has last say on action to be taken up and to banishment from the clan. If they are to be removed that warrior cannot Trial of Refusal for the Clan has spoken.
Category: Bloodname Pages

There is two ways to earn a Bloodname in the Clans and both are extremely hard to get.

  • The primary way to get a Bloodname is to fight in a Trial of Birthright see “ToB” in Clan trials.
  • The second is to be awarded a Bloodname for excellent Service or making a profound impact on the Clan.

An example of the second way to get a Bloodname is outlined in the books around Vlad Ward. Most Awarded Names are given posthumously for heroics on the war field by a unanimous vote of all of a Clans Blooded.
Many people think the Awarded Bloodnames hold less merit than ones won by test of arms but this is not true.

Each warrior has two bloodlines in the clans he/she may take claim to. With awarded names it is not unheard of for the two blood houses to fight for the honor to have warrior added to there number.

In Game context most Clans will Award an Outstanding warrior a Bloodname to an empty house and charge him/her to find worthy warriors to compete for that name so the house may grow.
Awarded Bloodnames are selected by the Bloodname Council that it may best serve the Clan not by the warrior granted the name. If a warrior is awarded a name the only way to change it is to win a ToB.

Category: Bloodname Pages

Bloodnames refers to the surname of each of the 800 warriors who stood with Nicholas Kerensky during the Exodus Civil War. The right to use one of these surnames has been the ambition of every Clan warrior since the system was established. Only a maximum of 25 warriors, depending on its Bloodcount, are allowed to use any Bloodname at one time. When one of the Bloodnamed warriors dies, a special Trial, called a Trial of Bloodright, is held to determine who will assume that Bloodname. A contender must prove his Bloodname lineage, then win a series of duels against other competitors. Only Bloodnamed warriors may sit on the Clan Councils or are eligible to become a Khan or ilKhan. Bloodnames are determined matrilineally, at least after the original generation. Because a warrior can only inherit from his or her female parent, he or she only has a claim to one Bloodname.


Bloodnames are one of the more unique institutions of the Clans. When the Clans were founded and their breeding program started, surnames were done away with (after the first generation of warriors), and an ordeal called a Trial of Bloodright was established to allow eligible warriors to win the surnames of the original warriors that founded the Clans.
The surnames were termed "Bloodnames", and were traced matrilineally through mitochondrial DNA. Being a descendant of a person with a bloodline gives the person eligibility to enter in the Trial rather than the right to use the surname without winning a Trial. Each Bloodname can be held by a maximum of 25 warriors at any one time. Some Bloodnames have fewer than 25 holders, due to a process called a Reaving.

Bondsmen and exclusivity

When a Clan takes a bondsman who is then reinstated as a warrior, the warrior is still eligible for competing for their Bloodname, or may already have a Bloodname. This has caused most Bloodnames to spread to other Clans from their original Clan. However, some clans have declared some of their Bloodnames exclusive, not allowing them to be claimed by warriors from other Clans that have a legitimate claim. For example, Clan Wolf claims exclusive control over the Kerensky Bloodname.


A specific Bloodname lineage is called a Bloodright. Up to twenty-five Bloodrights are attached to each Bloodname. A Bloodright is not a lineage as we define the term because the warriors who successfully hold the Bloodright need be related only through their original ancestor. As with Bloodnames, certain Bloodrights are considered more prestigious than others, depending largely on the Bloodright's history.


The history of the Bloodnamed warriors of a particular Bloodright is called the Bloodheritage.


The Bloodcount is the number of active Bloodrights associated with a particular Bloodname, and thus is the number of individuals that may hold that name at any given time. Traditionally, this number is twenty-five, but it may be less in the case of inferior Bloodnames or Bloodheritages found useless or unworthy. In some cases, the Bloodcount has been known to drop as low as five. The process for reducing a Bloodcount is known as 'Reaving', and the process for increasing it is called 'Propagation', both of which demand an associated trial. A Bloodcount may also be reduced by Abjuration, or by decree of the ilKhan.


A Bloodname can be cut short one member through a process called a Reaving. A Reaving, if successful, cancels a Trial of Bloodright, which in turn ensures that there is no replacement for the old member. A Reaving is called if there is a perceived taint or weakness of a Bloodname, however usually their reasons are political.
It is initiated by an accusation by a third party (usually another Bloodname). The Clan Council then investigates and discusses the merits of the accusation and holds an internal vote over whether to proceed with the Reaving or not. If the vote is in favor of the Reaving, the Reaving can then be canceled by a Trial of Refusal, where the members of the Bloodline fight the accusers for the right to hold the Trial of Bloodright. 

We of Clan Wolf also do our utmost to show our adherence to the Clan ways. Long standing members of the unit can undo a Trial of Bloodright to win a Bloodname of their own. As our unit does not have nearly the population of a true Clan, we have to tweak the trials to allow for this to happen within Mechwarrior: Online. A bloodline may only have a total of three members at any time. Players who join the unit and are able to prove their Bloodname, should they have one, are exempt from this. If a member leaves the unit or resigns his position to just being a member in name only, they forfeit their Bloodname position (not the name itself) and another member will be allowed to trial for that position. To gain that position, we conduct a Grand Melee for the single position of the winners choosing.

Below is a list of the major Bloodnames of the Wolf Clan. Members are not limited to these names and are allowed to trial for either inferior names or names shared by other clans. The member must notify and meet with a council member prior to being allowed to use a non-major name.


Clan Wolf Bloodnames

Category: Bloodname Pages

Bloodnames are the single most important part of the Battletech Clans culture.

The Bloodnames form the standard for excellence that all Clan warriors strive to reach. Wile in the Inner Sphere Birth right falls to the first born son of the first born son and so on down threw the generations.
To the Clans this is obscene, for in the Clans it is what you make of your self, not the order in witch you where birthed or what house you belong to.

This tradition in the Battletech universe was based off the first recorded leader to put personal merit before birthright. Temujin “Chingis / Genghis Khan” born in 1162 in the steps of Mongolia died August 18th 1227 and ruled most of Asia 1206-1227.
Temujin’s history is well documented but his two key points on his outlook on leadership found there way into the Battletech game. First concept does not bare much wait to the Bloodnames but is worth honourable mention in it. Temujin believed that every one had the rite to find faith in there own way. Fighting over faith or imposing your faith on others was punishable by death. The Clans in Battletech practice all the old faiths of Terra and some newer ones but only Nova Cats are considered a Religious Clan. As in Mongolia the Clans have no recorded conflicts of faith.

The second concept is that Temujin was the first to reward an individual for his personal merit and completely disregard birthright. It is recorded in Temujin’s campaign to unite the Clans of the Steps he and his officers where on a hill top over looking that battle field when a low born son of the Clan he was fighting flanked Temujin and his officers and managed to get a cut on Temujin’s face before the guards could capture him. Temujin was so impressed with the fighting sprit of the young warrior he promoted him to officer status in his army. As a low born son of the Clan this young man by the old ways was never going to be any thing more that fodder but in Temujin’s eyes he was an example of excellence.
This kind of leadership promotes the concept that you must earn your right to lead not be born into it.

The Battletech Clans Bloodnames are used in the eugenic program with the belief that breeding the best from the best builds potential but does not guaranty it. The Blooded gift there genetics to the Clan to be mixed with other house lines much like animal breading to bring out desirable traits.
It is not uncommon to have a Sibko only bring two or three out of up to 20 to be warriors. Some lines fail so badly that entire lines don’t even make the higher social cast.

The Freeborn members of the Clans are still tested as they grow up and given chances to test out of cast they where born in. Freeborn warriors are considered to have less potential than a trueborn and very rarely earn a Bloodname but it is not unheard of.

Category: Bloodname Pages